This map redeems itself to a degree with the Archvile circle room, which reminds me of the earlier Archvile maze in another map. I'm also becoming very irritated at the chaingunners and the way they're used in this wad, they pretty much become high tier monsters solely because they can delete your health bar in an instant if there's more than one of them in any kind of open space. The main room for the first half of the map is mostly a corner-peeking highlight reel. Gameplay-wise: Tedious, for the most part. PrBoom+, UV (100% Kills, 33% Secrets), Pistol Start, No Saves, BlindĪesthetically: neat.
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